Resume

CAREER PLANNING
My goal is to join a talented audio team as a permanent Sound Designer. I want to combine my artistic and technical skills for creating high quality game audio content. I have a true passion for video games and sound design. It allows me to be strongly motivated whatever happens.

WORK EXPERIENCE
Video Games

  • [2017] –  Unannounced AAA project (Ubisoft) :  audio design and implementation
  • [2016] –  Watch Dogs 2 (Ubisoft) :  audio design and implementation on DLC.
  • [2013 – 2016] – DETROIT : Become Human (Quantic Dream) : artistic and technical pre production, audio design and implementation
  • [2011 – 2013] – Beyond : Two Souls (Quantic Dream) : sound design, audio implementation, dynamic mixing, cinematics mixing
  • [2009] – Heavy Rain (Quantic Dream/Sony), PS3 : sound design, audio implementation
  • [2009] – Ones (Supinfogame), PC/XBLA : sound design

Cartoon

  • [2010] – The Garfield Show (Ellipse Anime) : Foley editing.
  • [2010]  – Galactik Footbal (Gaumont Alphanim) : Music Editing.

Documentary

  • [2011] – A pleins poumons (French Connection Films), 52 min: Sound Editing and Mixing.

Drama

  • [2011] – EN CORPS (Cie ACTA) : sound design and music.
  • [2009] – Moi seul (Cie ACTA) : sound design.
  • [2009] – La demande en mariage (Théâtre à Cran) : sound design.

Sound Reinforcement

  • [2008] – Le Reservoir (small auditorium) : Junior FOH enginner, microphone and mixing console set up.

Teaching

  • [2015] – Introduction to Wwise and interactive audio (Lycée Viette)
  • [2015] – Introduction to Game Audio concepts (Semaine du son)
  • [2010] – How to compose a live and interactive music with dancers (CND de Pantin)

SKILLS

  • Linear Audio
    Sound and dialog editing, surround sound mixing, R128 mixing recommandation.
  • Interactive Audio
    Ability to work on in-house engine, strong knowledge on Wwise. Debug and analyse in game audio. Design and debug  audio tools features.
  • Sound Recording
    VO, field recording, foley
  • Strong knowledge on :
    ProTools HD 11, Soundminer, Soundforge 9.
  • Sound Library
    Databases management with Soundminer. Deep knowledge of Sound library such as Boom Library,Hollywood Edge, Hiss and Roar.
  • Hardware and Plug in
    Avid Artist Series, C24, RME, Flux, Waves, FabFilter, Izotope. Audioease.
  • Project Monitoring
    Hansoft, Jira, Devtrack, Excel

EDUCATION

  • [2014] – INA SUP : 1 week training focused on surround sound design with Reaper .
  • [2008] – CFEM musique actuelle : 1 year musical degree in electronic music.
  • [2007] – BTS Audiovisuel option son : Two years technical degree in audio post production.
  • [2003] – BAC STI Electronique : Three years high school degree in industrial electronics.

MISCELLANEOUS

  • Personal Sound library
  • Music composer (Electronic, abstract hip-hop, acousmatic)
  • SACD member (Société des Auteurs et Compositeurs Dramatique)
  • Video Games and Cinema lover
  • Rollerskating, Climbing, Mountain Bike, Hiking
  • Italian and Japanese cooking
  • Driving licence since 2003

PORTFOLIO