My goal is to join a talented audio team as a Sound Designer. I want to combine my artistic and technical skills for creating high quality game audio content. I have a true passion for video games and sound design. It allows me to be strongly motivated whatever happens.
-  – Unannounced AAA project (Ubisoft) : audio design and implementation
-  – Watch Dogs 2 (Ubisoft) : audio design and implementation on DLC.
- [2013 – 2016] – DETROIT : Become Human (Quantic Dream) : artistic and technical pre production, audio design and implementation
- [2011 – 2013] – Beyond : Two Souls (Quantic Dream) : sound design, audio implementation, dynamic mixing, cinematics mixing
-  – Heavy Rain (Quantic Dream/Sony), PS3 : sound design, audio implementation
-  – Ones (Supinfogame), PC/XBLA : sound design
-  – The Garfield Show (Ellipse Anime) : Foley editing.
-  – Galactik Footbal (Gaumont Alphanim) : Music Editing.
-  – A pleins poumons (French Connection Films), 52 min: Sound Editing and Mixing.
-  – EN CORPS (Cie ACTA) : sound design and music.
-  – Moi seul (Cie ACTA) : sound design.
-  – La demande en mariage (Théâtre à Cran) : sound design.
-  – Le Reservoir (small auditorium) : Junior FOH enginner, microphone and mixing console set up.
-  – Introduction to Wwise and interactive audio (Lycée Viette)
-  – Introduction to Game Audio concepts (Semaine du son)
-  – How to compose a live and interactive music with dancers (CND de Pantin)
- Linear Audio
Sound and dialog editing, surround sound mixing, R128 mixing recommandation.
- Interactive Audio
Ability to work on in-house engine, strong knowledge on Wwise. Debug and analyse in game audio. Design and debug audio tools features.
- Sound Recording
VO, field recording, foley
- Strong knowledge on :
ProTools HD 11, Soundminer, Soundforge 9.
- Sound Library
Databases management with Soundminer. Deep knowledge of Sound library such as Boom Library,Hollywood Edge, Hiss and Roar.
- Hardware and Plug in
Avid Artist Series, C24, RME, Flux, Waves, FabFilter, Izotope. Audioease.
- Project Monitoring
Hansoft, Jira, Devtrack, Excel
-  – INA SUP : 1 week training focused on surround sound design with Reaper .
-  – CFEM musique actuelle : 1 year musical degree in electronic music.
-  – BTS Audiovisuel option son : Two years technical degree in audio post production.
-  – BAC STI Electronique : Three years high school degree in industrial electronics.
- Personal Sound library
- Music composer (Electronic, abstract hip-hop, acousmatic)
- SACD member (Société des Auteurs et Compositeurs Dramatique)
- Video Games and Cinema lover
- Rollerskating, Climbing, Mountain Bike, Hiking
- Italian and Japanese cooking
- Driving licence since 2003
- Short interview about my work on Beyond : Two Souls : http://news.symbolicsound.com/2013/10/sound-design-for-beyond-two-souls/
- My personal music can be heard here : https://soundcloud.com/yakieohmi