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Mathieu Fiorentini

Mathieu Fiorentini

Senior sound designer, Wwise consultant and composer

Senior sound designer in the video game industry for nearly 20 years (Quantic Dream, Ubisoft, Don’t Nod). Interactive audio teacher at ISART Digital, Wwise/Unreal consultant and trainer, composer as Yakie.

Clients and employers: Don’t Nod, Ubisoft, Quantic Dream, France Inter, ISART Digital

Credits

Games I worked on: Heavy Rain, Detroit: Become Human, Watch Dogs, Watch Dogs: Legion, Tell Me Why, Banishers: Ghosts of New Eden, Aphelion

Demo Reel

Demo reel 2014–2025. All sounds captured under real-time conditions.

Three facets

Game audio

Nearly 20 years and 8 shipped titles — from Heavy Rain to Banishers: Ghosts of New Eden. Sound design, integration and dynamic mixing.

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Consulting & teaching

Wwise/WAAPI consulting and pipeline audits. 45 students a year in interactive audio at ISART Digital since 2017 — 2 of their projects BAFTA-awarded.

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Music

Yakie: 1 vinyl EP, official remix releases and France Inter commissions since 2020.

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Selected work

All work

Skills

Sound design

SFX, foley and ambience — asset creation, recording and synthesis.

Integration & systems

Wwise/Unreal implementation, WAAPI tooling, pipelines.

Dynamic mixing

In-game mixing architecture, object-based mixing, review processes.

Direction & leadership

Team guidance, guidelines, production coordination.

Tools

Contact

For studio work, consulting or teaching inquiries, drop me a line.

Get in touch