Mathieu Fiorentini Senior sound designer, Wwise consultant and composer
Senior sound designer in the video game industry for nearly 20 years (Quantic Dream, Ubisoft, Don’t Nod). Interactive audio teacher at ISART Digital, Wwise/Unreal consultant and trainer, composer as Yakie.
Credits Demo Reel Demo reel 2014–2025. All sounds captured under real-time conditions.
Three facets Game audio Nearly 20 years and 8 shipped titles — from Heavy Rain to Banishers: Ghosts of New Eden. Sound design, integration and dynamic mixing.
Learn more Consulting & teaching Wwise/Unreal consulting and pipeline audits. 45 students a year in interactive audio at ISART Digital since 2017 — 2 of their projects BAFTA-awarded.
Learn more Music Yakie: 1 vinyl EP, official remix releases and France Inter commissions since 2020.
Learn more Skills Sound design SFX, foley and ambience — asset creation, recording and synthesis.
Integration & systems Wwise/Unreal implementation, WAAPI tooling, pipelines.
Dynamic mixing In-game mixing architecture, object-based mixing, review processes.
Direction & leadership Team guidance, guidelines, production coordination.
Tools Wwise Unreal Engine Reaper Pro Tools Soundminer Kyma Contact For studio work, consulting or teaching inquiries, drop me a line.
Get in touch