I am a game sound designer located in Paris, France. I have been working as an audio professional in the game and TV industry for 8 years. I am currently employed as a permanent audio designer at Quantic Dream on DETROIT : Become Human. I have a technical and artistic profile. What I like most about my job is team work with creative directors and game designers in order to enhance the storytelling of a game with audio.

My strongest skills are :

  • Sound editing and audio design (including field and foley recording)
  • Dynamic mixing and implementation for video games
  • Music editing
  • Linear mixing for trailer or documentaryploupi

And sometimes I can also work on :

  • Music composition for drama and live performance
  • Dialog Editing
  • Voice over and mocap recording
  • Studio hardware and software set up

Then I am an expert in :

  • Secret italian cooking
  • Endless bike ride