Resume

CAREER PLANNING
My goal is to join a world class audio team as a Senior Sound Designer. I want to combine my artistic and technical skills for creating high quality game audio content. I have a true passion for narrative video games and sound design. It allows me to be strongly motivated whatever happens.

WORK EXPERIENCE
Video Games

  • [2020 – Present] Unannounced AAA Project (Don’t Nod/Focus Home) : artistic and technical pre-production, sound design,  field recording, R&D, integration, object based mixing
  • [2019 – 2020] Tell Me Why (Don’t Nod / Microsoft) : artistic and technical pre-production, sound design,  field recording, R&D, integration.
  • [2017-2018] – Watch Dogs Legion (Ubisoft) : sound design, field recording, R&D, integration on main game.
  • [2016] –  Watch Dogs 2 (Ubisoft) :  audio design and integration on DLC.
  • [2013 – 2016] – DETROIT : Become Human (Quantic Dream) : artistic and technical pre-production, audio design and implementation, dynamix mixing, field recording.
  • [2011 – 2013] – Beyond : Two Souls (Quantic Dream) : sound design, audio implementation, dynamic mixing, cinematics mixing
  • [2009] – Heavy Rain (Quantic Dream/Sony), PS3 : sound design, audio implementation
  • [2009] – Ones (Supinfogame), PC/XBLA : sound design

Cartoon

  • [2010] – The Garfield Show (Ellipse Anime) : Foley editing.
  • [2010]  – Galactik Footbal (Gaumont Alphanim) : Music Editing.

Sound Reinforcement

  • [2008] – Le Reservoir (small auditorium) : Junior FOH enginner, microphone and mixing console set up.

Teaching

  • [2017 – Present] – Teaching interactive audio with Wwise and Unreal (ISART)
  • [2015-2016] – Introduction to Wwise and interactive audio (Lycée Viette)
  • [2015] – Introduction to Game Audio concepts (Semaine du son)
  • [2010] – How to compose a live and interactive music with dancers (CND de Pantin)

SKILLS

  • Linear Audio
    Sound and dialog editing, surround sound mixing, R128 mixing recommendations.
  • Interactive Audio
    Ability to work on in-house engine, strong knowledge on Wwise. Debug and analyze in game audio. Design and debug  audio tools features.
  • Sound Recording
    VO, field recording, foley
  • Strong knowledge on :
    Reaper, ProTools, Soundminer, Soundforge.
  • Sound Library
    Databases management with Soundminer. Deep knowledge of Sound library such as Boom Library,Hollywood Edge, Hiss and Roar.
  • Hardware and Plug in
    Avid Artist Series, C24, RME, Flux, Waves, FabFilter, Izotope. Audioease, TC M6000.
  • Project Monitoring
    Jira, Excel

EDUCATION

  • [2014] – INA SUP : 1 week training focused on surround sound design with Reaper.
  • [2008] – CFEM musique actuelle : 1 year musical degree in electronic music.
  • [2007] – BTS Audiovisuel option son : Two years technical degree in audio post production.
  • [2003] – BAC STI Electronique : Three years high school degree in industrial electronics.

MISCELLANEOUS

  • Personal Sound library
  • Music composer (Piano, electronic music)
  • SACD and SACEM member
  • Video Games and Cinema lover
  • Rollerskating, Climbing, Mountain Bike, Hiking
  • Italian cooking
  • Driving license since 2003

PORTFOLIO

  • My two parts blog series for Audiokinetic about sound design and mixing
  • Short interview about my work on Beyond : Two Souls and how I use Kyma
  • My personal music can be heard here.