CAREER PLANNING
My goal is to join a world class audio team as a Senior Sound Designer. I want to combine my artistic and technical skills for creating high quality game audio content. I have a true passion for narrative video games and sound design. It allows me to be strongly motivated whatever happens.
WORK EXPERIENCE
Video Games
- [2020 – Present] Unannounced AAA Project (Don’t Nod/Focus Home) : artistic and technical pre-production, sound design, field recording, R&D, integration, object based mixing
- [2019 – 2020] Tell Me Why (Don’t Nod / Microsoft) : artistic and technical pre-production, sound design, field recording, R&D, integration.
- [2017-2018] – Watch Dogs Legion (Ubisoft) : sound design, field recording, R&D, integration on main game.
- [2016] – Watch Dogs 2 (Ubisoft) : audio design and integration on DLC.
- [2013 – 2016] – DETROIT : Become Human (Quantic Dream) : artistic and technical pre-production, audio design and implementation, dynamix mixing, field recording.
- [2011 – 2013] – Beyond : Two Souls (Quantic Dream) : sound design, audio implementation, dynamic mixing, cinematics mixing
- [2009] – Heavy Rain (Quantic Dream/Sony), PS3 : sound design, audio implementation
- [2009] – Ones (Supinfogame), PC/XBLA : sound design
Cartoon
- [2010] – The Garfield Show (Ellipse Anime) : Foley editing.
- [2010] – Galactik Footbal (Gaumont Alphanim) : Music Editing.
Sound Reinforcement
- [2008] – Le Reservoir (small auditorium) : Junior FOH enginner, microphone and mixing console set up.
Teaching
- [2017 – Present] – Teaching interactive audio with Wwise and Unreal (ISART)
- [2015-2016] – Introduction to Wwise and interactive audio (Lycée Viette)
- [2015] – Introduction to Game Audio concepts (Semaine du son)
- [2010] – How to compose a live and interactive music with dancers (CND de Pantin)
SKILLS
- Linear Audio
Sound and dialog editing, surround sound mixing, R128 mixing recommendations. - Interactive Audio
Ability to work on in-house engine, strong knowledge on Wwise. Debug and analyze in game audio. Design and debug audio tools features. - Sound Recording
VO, field recording, foley - Strong knowledge on :
Reaper, ProTools, Soundminer, Soundforge. - Sound Library
Databases management with Soundminer. Deep knowledge of Sound library such as Boom Library,Hollywood Edge, Hiss and Roar. - Hardware and Plug in
Avid Artist Series, C24, RME, Flux, Waves, FabFilter, Izotope. Audioease, TC M6000. - Project Monitoring
Jira, Excel
EDUCATION
- [2014] – INA SUP : 1 week training focused on surround sound design with Reaper.
- [2008] – CFEM musique actuelle : 1 year musical degree in electronic music.
- [2007] – BTS Audiovisuel option son : Two years technical degree in audio post production.
- [2003] – BAC STI Electronique : Three years high school degree in industrial electronics.
MISCELLANEOUS
- Personal Sound library
- Music composer (Piano, electronic music)
- SACD and SACEM member
- Video Games and Cinema lover
- Rollerskating, Climbing, Mountain Bike, Hiking
- Italian cooking
- Driving license since 2003
PORTFOLIO
- My two parts blog series for Audiokinetic about sound design and mixing
- Short interview about my work on Beyond : Two Souls and how I use Kyma
- My personal music can be heard here.